st3r
31-03-09, 07:14 PM
A "cloud-based" gaming system promising on-demand access to games and no lag time is causing a stir in the gaming world. (http://www.stuff.co.nz/technology/games/2292910/New-game-console-on-the-way)
'OnLive, which has been in development for seven years, has deals in place with 10 publishers to provide new game titles when they hit the shelves. Heavyweights such as Electronic Arts, Ubisoft, Take Two, and THQ have signed on.'
If relevant latency to the cloud is less than playing across the ditch whats the relevant general latency for players to the cloud itself?? Im thinking Hit reg would take on a whole new meaning. I mean is this for FPS's or MMO's? Or all of the above. Its all of them. Anyone know much about application provided services?
Wonders never cease.
Vid. (http://www.onlive.com/index.html)
'OnLive, which has been in development for seven years, has deals in place with 10 publishers to provide new game titles when they hit the shelves. Heavyweights such as Electronic Arts, Ubisoft, Take Two, and THQ have signed on.'
If relevant latency to the cloud is less than playing across the ditch whats the relevant general latency for players to the cloud itself?? Im thinking Hit reg would take on a whole new meaning. I mean is this for FPS's or MMO's? Or all of the above. Its all of them. Anyone know much about application provided services?
Wonders never cease.
Vid. (http://www.onlive.com/index.html)