View Full Version : sprider


Aim
17-11-08, 09:17 PM
tgrtre

Spider
17-11-08, 09:23 PM
hurro - prease turn up your bideo card settings !

Aim
17-11-08, 09:53 PM
dsadsa

fatal
17-11-08, 11:11 PM
I'm so confused.

BarBarian
17-11-08, 11:16 PM
wow didnt know you can see the dalian plants from the crane at South docks


gay, i sure cant..

OS
18-11-08, 04:34 AM
I'm so confused.

BB showing off his new GC.

Fries
18-11-08, 11:04 AM
Aim, shouldnt your sig read I <3 Pussies, not kitties?

Dodo
18-11-08, 05:50 PM
wow didnt know you can see the dalian plants from the crane at South docks


gay, i sure cant..



Neither

Smiley
18-11-08, 06:11 PM
You should be able to see the carrier from south docks and the choppers on the deck with a low spec card...

Hippo
19-11-08, 03:49 PM
^ nope u see blue sky on low settings wit 100% view distance.

Smiley
19-11-08, 04:54 PM
oh u need Geometry on High.

Aim
20-11-08, 11:46 AM
i do have it on high but look at the graphics , its still like block after blocks!!! ... :(

Krisis6
20-11-08, 05:32 PM
Terrain : Set to medium
-No gameplay benefit.
Grass looks a little nicer, lower if you just don't care

Effects : Set to medium
-Very minor gameplay benefit.
Low does not display bullet holes, for a minor performance hit, you can get the minor advantage of seeing bullet holes in walls, if by some reason that would help somehow.

Geometry : Set to High
-Very high gameplay benefit.
I recommend this on high, simply because this setting affects the distance at which vehicles appear into view. Each object, as it comes into view and approaches you goes through a process through which it goes from a low poly simple model and progressively gets more and more complex, until it becomes the full complex model. This obviously allows priority to go to closer objects, where it matters. Turning this option on high tells bf2 that it can start this process much earlier and therefore will start rendering objects farther away.

Texture : Set to medium
-No gameplay benefit.
Adjust this setting based on 'loading pauses' if you get lots of these then go down to low, if you never get pauses while in game, try to increase it for more enjoyable textures.

Lighting : Set to Low
-Good gameplay benefit.
Affects shadows on static objects. Setting this to Low causes there to be no 'indoor' shadows, this can help you spot people in buildings since there are no more shadows.

Dynamic Shadows : Set to off
-No gameplay benefit.
Causes all the spiffy shadow effects. Doesn't look very good for the performance decrease.

Dynamic Light : Set to Low
-Minor gameplay benefit.
Controls the dynamic flare from gunfire. On my setup, I found having this on hurt my fps very badly, especially while firing support gun, but this just might let you spot gunfire from distance better if it doesn't bog down video during gunfire.

Anti-Aliasing : Set to off
-No gameplay benefit.
If you can handle it, this option makes things look awesome, but is a huge fps hog if your card isn't powerful enough.

Texture Filtering : Set to Off
-No gameplay benefit.
Affects the way textures change quality at distance. Textures in general serve no gameplay benefit regardless of high or low.

View Distance : Set to Max 100%
-Necessity gameplay benefit.
There is no reason to turn this down. If you feel you need to, to improve performance, turn down other options first.

fatal
20-11-08, 06:56 PM
Thanks for that. I think I pretty much had all that except for a few.

CLiMaX
21-11-08, 03:57 PM
Yeah .. Thats very helpful

Ka0
21-11-08, 04:23 PM
You don't need those setting anyway cmX, you'll still be bad ;)